Peter Fury
Eighteen years across AAA and indie - shipping design, art, and strategy for studios from Ubisoft to Square Enix. I work in four areas, contract or full-time.
Available for contract and full-time work: Game Design · 3D Art · Mock Reviews · Brand Strategy
Four ways I can help
Game Design
Combat systems, mechanics, and levels - designed on paper, then built and tuned in the engine.
- Systems & mechanics design
- Combat & AI frameworks
- Level design & layout
- Unreal Blueprints / GDScript
3D Art
Game-ready characters, weapons, and props - sculpted, retopologised, textured, and dropped straight into your build.
- Character art
- Weapons & hard-surface
- Environment props
- ZBrush / Blender / Substance
Mock Reviews
Independent evaluation reports at your key milestones - the honest read a publisher gives you, before the publisher gives it.
- First playable & vertical slice
- Alpha & beta
- Pre-launch
- Written report + live debrief
Brand Strategy
Brand positioning and franchise strategy at Square Enix, across Life is Strange, Just Cause 4, and Outriders.
- Franchise positioning
- Audience & market analysis
- Brand guidelines
- Cross-team alignment
Background
Game development generalist with eighteen years across AAA and indie. It started in 2004 with the Half-Life and Warcraft 3 map editors and self-taught 3D modelling; by 2008 it was a job. Since then I've designed and implemented gameplay systems, sculpted and textured game-ready assets, evaluated builds at every milestone from first playable to launch, and led brand strategy on a Square Enix franchise portfolio. The through-line is the same in all four: understand what the game is trying to be, then close the gap between that and what's on screen.
I like to be hands-on - in the engine, in ZBrush, or in the room where the hard call gets made. Available for contract and full-time work in any of the four disciplines above.
Skills & Software
SoftwareEducation
Teesside University
Masters of Games Art; Major in Game Design
Teesside University
Bachelor of Computer Games Art; Major in Character Design
Noroff Institute
Bachelor of 3D Design and Animation; Major in 3D Film Production
Start a Conversation
Got a contract or a role in mind, or want to talk through whether I'm the right fit? Tell me which discipline you're after and roughly what you need.
hello@peterfury.com