Prototypes and vertical slices
Something playable for your pitch or your next big call, built fast in Godot.
I took Crystal Drive from nothing to shipped in three weeks.Available for contract work. London or remote, with UK and EU work rights.
Something playable for your pitch or your next big call, built fast in Godot.
I took Crystal Drive from nothing to shipped in three weeks.Extra hands on your Godot 4 game: gameplay, combat, enemy AI, tools and UI.
Crystal Drive Z, my Godot 4 game, is out now on Steam.Levels, combat, enemy AI and systems, worked out on paper and built in the engine.
My encounter tuning cut player drop-off by 30% in the Outriders sections that were losing people.The honest read a publisher or reviewer will give you, while there's still time to fix it.
Read a full sample report.Game-ready characters, props and animation for your engine and budget. Everything is made for your game and finished by hand.
See the characters.Decks that sell the game you're actually making, and design docs a team can build from.
I wrote the public demo specs for Outriders and Life is Strange 2 at Square Enix.Positioning, reveal plans and demo specs that make the promise match the game.
The Outriders demo drove 300,000+ pre-orders.Tell me roughly what you need, and I'll come back with a plan and a quote.