← Peter Fury Vertical 01

Game Design

Level and technical design is where I'm happiest: shaping spaces, mechanics and the logic that makes them work. I build and tune things in engine, then bring the same way of thinking to combat, AI, progression and products.

Level Design Technical Design Gameplay Systems Combat Enemy AI Unreal Blueprints Godot / GDScript

Need a level or technical designer?

From greybox and traversal to combat and AI, I can take a feature from the first idea through building, testing and tuning it.